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Dive report

Mike's Test Map

Offline 137.186.44.105:28015 checked 5h ago

moddedoxide
Drop in
0/ 4 players now 0% full
07-day averagepeak 1
#11,327ranktop 51%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75120:0022:0001:0003:0001:0003:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 51% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:05 UTC15d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Mike's Test Map appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Mike's Test Map: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Mike's Test Map?

gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): This server runs build 166652; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list Mike's Test Map puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Mike's Test Map?

Mike's Test Map does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 137.186.44.105:28015.

Is Mike's Test Map up, and how often does it stay online?

Right now Mike's Test Map is offline, having last been seen 5 hours ago. It was up 22% of the time over the last full 7 days, 37 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is Mike's Test Map on?

On Windows, Mike's Test Map runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Mike's Test Map wipe?

The wipes recorded for Mike's Test Map are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 15 days 9 hours ago.

What happens on wipe day at Mike's Test Map?

Recent wipes have averaged a busiest crowd of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

Rules and settings

What settings and rules have been applied to Mike's Test Map?

No gather rate appears in the name of Mike's Test Map. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.

Which map is active on Mike's Test Map?

Mike's Test Map uses a game-generated procedural map.

Player count

What's the population like on Mike's Test Map?

Mike's Test Map was last seen 5 hours ago and is offline as you read this. The seven-day average is 0 players, with a peak of 1. At 01:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does Mike's Test Map sit in the rankings?

Over the last seven days, Mike's Test Map is #11,327 by player hours, among the top 51% of all ranked servers.

Join info

How do you get into Mike's Test Map?

To join, open Rust, hit F1, and enter client.connect 137.186.44.105:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players The slot count is 4.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs166652
Build This server runs build 166652.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.