ESP Test
Offline 138.124.33.199:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 1001/ 100
- 84/ 400
- 43/ 245
- 132/ 100
- 124/ 1000
- 13/ 700
Quick answers
Tags and listings
Where does ESP Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ESP Test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ESP Test?
The server browser shows these tags for ESP Test: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find ESP Test?
ESP Test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 138.124.33.199:28015.
What's the uptime like for ESP Test?
Right now ESP Test is offline, having last been seen 16 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 1 October 2026.
What is the Rust version for ESP Test?
On Windows, ESP Test runs Rust network protocol 2633 and build 165217. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does ESP Test follow for wipes?
Too few wipes are on record for ESP Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 16 days 19 hours.
Rules and settings
What settings and rules have been applied to ESP Test?
Its name does not state a gather rate for ESP Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server does not run Valve's anti-cheat, VAC.
Which map is active on ESP Test?
A procedural map, generated by the game, is in play on ESP Test.
Player stats
How many players are on ESP Test?
Right now ESP Test is offline, with its last appearance 16 days 19 hours ago.
Where does ESP Test sit in the rankings?
For player hours in the last seven days, ESP Test ranks #16,615, within the top 70% of ranked servers.
Join info
What's the way to join ESP Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.124.33.199:28015.