Test server
Online 138.201.78.140:28080 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC1d ago | – | – | running | 0 |
| Mon 5 Oct, 20:40 UTC12d ago | 1 | halved by day 1 | 10.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 962/ 100
- 179/ 400
- 141/ 245
- 129/ 100
- 416/ 1000
- 26/ 700
Quick answers
Tags and search
Where does Test server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on Test server?
gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Test server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the performance like on Test server?
Average server fps for the last 48 hours was 76, and the lowest was 48. The entity count reached a high of 202,039, covering buildings, deployables and everything else. The top memory figure was 4,561 MB. Players experience lag when fps drops and entities climb.
What's the location of Test server?
There is no published region for Test server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 138.201.78.140:28080.
What's the uptime like for Test server?
Test server is live as of this check. According to its reported uptime, the last restart was about 26 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Test server on?
Rust network protocol 2634 and build 167781 is what Test server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Test server wipe?
The wipes recorded for Test server are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 27 hours is how long ago this world came into being.
What happens on wipe day at Test server?
Across its recent wipes, the average busiest point drew 1 players. 9 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. It held on until day 1, then dipped below half.
Settings and map
What settings are in place on Test server?
No gather rate appears in the name of Test server. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Test server?
Test server uses a procedural map of size 6,000 with seed 1, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
What's the population like on Test server?
Right now 0 players are on Test server, which has 50 slots. Across the last seven days, the typical count has been 0 players.
What position does Test server hold in the server rankings?
Over the last seven days, Test server is #15,858 by player hours, among the top 72% of all ranked servers.
Getting in
What's the process to join Test server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.201.78.140:28080.