test 2
Offline 138.204.25.121:28016 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does test 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test 2?
test 2's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): This server runs build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is test 2 in?
There is no published region for test 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 138.204.25.121:28016.
How reliable is test 2?
Right now test 2 is offline, having last been seen 29 days 8 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 15 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for test 2?
On Windows, test 2 runs Rust network protocol 2633 and build 163207. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does test 2 wipe?
The wipes recorded for test 2 are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 36 days 9 hours.
Map and rules
What settings are in place on test 2?
The name of test 2 contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player count
How many players are on test 2?
test 2 was last seen 29 days 8 hours ago and is offline as you read this.
What's test 2's rank among Rust servers?
Over the last seven days, test 2 is #15,450 by player hours, among the top – of all ranked servers.
How to join
How do you get into test 2?
To join, open Rust, hit F1, and enter client.connect 138.204.25.121:28016. Or click Launch Rust on this page to open the game through Steam and connect.