test 2
Offline 138.204.26.142:28016 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 20/ 100
- 159/ 400
- 99/ 225
- 132/ 100
- 141/ 1000
- 6/ 700
Quick answers
Tags and filters
Where does test 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test 2 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on test 2?
The server browser shows these tags for test 2: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): It's on build 163207; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Where can you find test 2?
No region comes from test 2. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 138.204.26.142:28016.
Is test 2 up, and how often does it stay online?
test 2 is down at the moment; it was last up 27 days 5 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 19 September 2026.
What is the Rust version for test 2?
Rust network protocol 2633 and build 163207 is what test 2 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
What schedule does test 2 follow for wipes?
Too few wipes are on record for test 2 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 36 days 5 hours is how long ago this world came into being.
Map and rules
What settings are in place on test 2?
The name of test 2 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Player stats
Is test 2 busy?
The last sighting of test 2 was 27 days 5 hours ago; it is offline right now.
Where does test 2 sit in the rankings?
For player hours in the last seven days, test 2 ranks #14,372, within the top 63% of ranked servers.
Getting in
How do you get into test 2?
To join, open Rust, hit F1, and enter client.connect 138.204.26.142:28016. Or click Launch Rust on this page to open the game through Steam and connect.