test 2
Offline 138.204.26.190:28016 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and search
Where does test 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test 2 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on test 2?
test 2's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): It's on build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of test 2?
test 2 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 138.204.26.190:28016.
Is test 2 up, and how often does it stay online?
The server test 2 is not reachable at the moment; the last sighting was 3 days 18 hours ago. It was up 18% of the time over the last full 5 days, 21 of 120 hours. 12 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for test 2?
Rust network protocol 2634 and build 167058 is what test 2 runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
How often does test 2 wipe?
Too few wipes are on record for test 2 to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 10 days 22 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to test 2?
The name of test 2 contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Population
What's the population like on test 2?
Right now test 2 is offline, with its last appearance 3 days 18 hours ago. The seven-day average is 1 players, with a peak of 1.
What's test 2's rank among Rust servers?
Over the last seven days, test 2 is #6,366 by player hours, among the top 29% of all ranked servers.
How to join
How do you get into test 2?
To join, open Rust, hit F1, and enter client.connect 138.204.26.190:28016. Or click Launch Rust on this page to open the game through Steam and connect.