test 2
Offline 138.36.34.40:28016 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and search
Where does test 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on test 2?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): The build number is 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list test 2 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of test 2?
No region comes from test 2. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 138.36.34.40:28016.
How reliable is test 2?
test 2 is down at the moment; it was last up 11 hours ago. Over the past full 3 days it stayed up for 40 of 72 hours, or 56%. Rust Going Deep has had it on record since 14 October 2026.
What is the Rust version for test 2?
Rust network protocol 2634 and build 167058 is what test 2 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does test 2 follow for wipes?
test 2's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 10 days 19 hours.
Settings and map
Which rules and settings is test 2 running?
The name of test 2 contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Player count
How many players are on test 2?
Right now test 2 is offline, with its last appearance 11 hours ago. The seven-day average is 1 players, with a peak of 1. Over the last 48 hours, 17:00 UTC drew the most players, 1 on average.
What position does test 2 hold in the server rankings?
For player hours in the last seven days, test 2 ranks #5,342, within the top 24% of ranked servers.
Join info
How do you get into test 2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.36.34.40:28016.