test 2
Offline 138.36.35.167:28016 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 0/ 100
- 85/ 400
- 51/ 245
- 123/ 100
- 88/ 1000
- 5/ 700
Quick answers
Tags and listings
Where does test 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test 2 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test 2?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list test 2 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find test 2?
No region comes from test 2. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 138.36.35.167:28016.
How reliable is test 2?
The server test 2 is not reachable at the moment; the last sighting was 12 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 3 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for test 2?
The version on test 2 is Rust network protocol 2634 and build 166494, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does test 2 wipe?
test 2's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 16 days 7 hours.
Rules and settings
What settings are in place on test 2?
The name of test 2 contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Player stats
How many players are on test 2?
Right now test 2 is offline, with its last appearance 12 days 4 hours ago.
What position does test 2 hold in the server rankings?
Over the last seven days, test 2 is #14,632 by player hours, among the top 65% of all ranked servers.
Join info
What's the way to join test 2?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 138.36.35.167:28016.