LGS map test
Offline 138.84.34.198:28415 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does LGS map test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include LGS map test: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on LGS map test?
gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game — that is the tag list LGS map test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is LGS map test in?
No region comes from LGS map test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 138.84.34.198:28415.
What's the uptime like for LGS map test?
LGS map test is down at the moment; it was last up 7 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 10 October 2026 is when Rust Going Deep first saw it.
What Rust version is LGS map test on?
The version on LGS map test is Rust network protocol 2634 and build 167398, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does LGS map test wipe?
The wipes recorded for LGS map test are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 7 days 13 hours is how long ago this world came into being.
Settings and map
Which rules and settings is LGS map test running?
No gather rate appears in the name of LGS map test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Population
Is LGS map test busy?
Right now LGS map test is offline, with its last appearance 7 days 12 hours ago.
What's LGS map test's rank among Rust servers?
For player hours in the last seven days, LGS map test ranks #15,858, within the top 72% of ranked servers.
How to join
What's the process to join LGS map test?
Open Rust and press F1, then type client.connect 138.84.34.198:28415. Alternatively, click Launch Rust on this page to join via Steam.