Rust Devblog Server
Offline 139.100.245.66:28015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 295/ 400
- 175/ 225
- 120/ 100
- 363/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): Standard RakNet networking; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; hil2cpp (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides; stok (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Rust Devblog Server puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the location of Rust Devblog Server?
There is no published region for Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 139.100.245.66:28015.
What's the uptime like for Rust Devblog Server?
Rust Devblog Server is down at the moment; it was last up 22 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 25 September 2026.
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Rust Devblog Server wipe?
The wipes recorded for Rust Devblog Server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 25 days 15 hours ago.
Rules and settings
Which rules and settings is Rust Devblog Server running?
The name of Rust Devblog Server contains no gather rate. There is no published group limit. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is disabled.
What's the map on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
What's the population like on Rust Devblog Server?
Rust Devblog Server was last seen 22 days 5 hours ago and is offline as you read this.
What position does Rust Devblog Server hold in the server rankings?
For player hours in the last seven days, Rust Devblog Server ranks #16,590, within the top 71% of ranked servers.
How to join
How do you get into Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.100.245.66:28015.