Rust Devblog Server
Offline 139.100.246.92:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and listings
Where does Rust Devblog Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Rust Devblog Server: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y.
What's the meaning of the tags on Rust Devblog Server?
Rust Devblog Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; v2362 (Protocol): To join, your game has to be on protocol 2362; ptrak (Networking): RakNet, the network layer Rust uses by default; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Plugins are handled by Carbon; hil2cpp (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one; stok (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Rust Devblog Server?
No region comes from Rust Devblog Server. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 139.100.246.92:28015.
What's the uptime like for Rust Devblog Server?
The server Rust Devblog Server is not reachable at the moment; the last sighting was 3 days 11 hours ago. In the last full 3 days, 0 of 72 hours were online, 0% uptime. Rust Going Deep has had it on record since 14 October 2026.
What Rust version is Rust Devblog Server on?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join; Steam will update your game.
Wipe schedule
What schedule does Rust Devblog Server follow for wipes?
Rust Devblog Server's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 20 days 9 hours.
Map and rules
What settings are in place on Rust Devblog Server?
Its name does not state a gather rate for Rust Devblog Server. The group limit is not published. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Carbon plugins are running here. The server does not run Valve's anti-cheat, VAC.
What's the map on Rust Devblog Server?
A procedural map, generated by the game, is in play on Rust Devblog Server.
Population
How many players are on Rust Devblog Server?
The last sighting of Rust Devblog Server was 3 days 11 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.
Where does Rust Devblog Server sit in the rankings?
For player hours in the last seven days, Rust Devblog Server ranks #15,826, within the top 72% of ranked servers.
Getting in
What's the way to join Rust Devblog Server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.100.246.92:28015.