Aussie Outback Ops
Online 139.99.142.182:22174 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 07:51 UTC11d ago | 1 | – | running | 0 |
| Sun 27 Sep, 02:36 UTC21d ago | 1 | halved by day 1 | 10.2 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 183/ 225
- 125/ 100
- 337/ 1000
- 24/ 700
Quick answers
Tags and filters
Where does Aussie Outback Ops appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Aussie Outback Ops: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on Aussie Outback Ops?
gmrust (Game mode): This is the standard Rust survival experience; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Aussie Outback Ops puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
How well does Aussie Outback Ops perform?
Average server fps for the last 48 hours was 223, and the lowest was 185. Buildings, deployables and all other world objects added up to as many as 42,229 entities. Memory use peaked at 5,555 MB. What players notice as lag comes from low fps and a rising entity count.
What's the location of Aussie Outback Ops?
Aussie Outback Ops does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 139.99.142.182:22174.
How reliable is Aussie Outback Ops?
Aussie Outback Ops is live as of this check. The uptime it gives puts the last restart at roughly 14 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for Aussie Outback Ops?
The version on Aussie Outback Ops is Rust network protocol 2634 and build 167781, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Aussie Outback Ops wipe?
The wipes recorded for Aussie Outback Ops are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 11 days 1 hours ago.
What happens on wipe day at Aussie Outback Ops?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 1 hours in. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings and rules have been applied to Aussie Outback Ops?
The name of Aussie Outback Ops contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Aussie Outback Ops?
The map on Aussie Outback Ops is procedural and size 4,500, generated by the game with seed 50000. RustMaps can display it from this page because the same size and seed yield the same map. It goes by the map name Custom Map.
Population
Is Aussie Outback Ops busy?
Out of 125 slots, 0 are filled on Aussie Outback Ops right now. Over the past week it has drawn 0 players on average.
What position does Aussie Outback Ops hold in the server rankings?
Over the last seven days, Aussie Outback Ops is #15,826 by player hours, among the top 72% of all ranked servers.
Join info
What's the process to join Aussie Outback Ops?
To join, open Rust, hit F1, and enter client.connect 139.99.142.182:22174. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://jayco-rust-custom.replit.app/vip-shop/server.