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Dive report

Local Staging Map Test

Offline 14.1.95.213:28015 checked 16d ago

moddedcarbon
Drop in
1/ 10 players now 10% full
07-day averagepeak –
#15,490ranktop 65%
16d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 12:21 UTC16d ago 1 – running 1
Wed 30 Sep, 12:23 UTC17d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Local Staging Map Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Staging Map Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the tags on Local Staging Map Test?

Local Staging Map Test's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166472 (Build): This server runs build 166472; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What location is Local Staging Map Test in?

Local Staging Map Test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 14.1.95.213:28015.

Is Local Staging Map Test up, and how often does it stay online?

Local Staging Map Test is down at the moment; it was last up 16 days 12 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 30 September 2026.

What Rust version is Local Staging Map Test on?

On Windows, Local Staging Map Test runs Rust network protocol 2634 and build 166472. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does Local Staging Map Test wipe?

Too few wipes are on record for Local Staging Map Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 12 hours.

What happens on wipe day at Local Staging Map Test?

Recent wipes have averaged a busiest crowd of 1 players. 0 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is Local Staging Map Test running?

The name of Local Staging Map Test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

Player count

Is Local Staging Map Test busy?

Right now Local Staging Map Test is offline, with its last appearance 16 days 12 hours ago.

What's Local Staging Map Test's rank among Rust servers?

For player hours in the last seven days, Local Staging Map Test ranks #15,490, within the top 65% of ranked servers.

Getting in

How do you get into Local Staging Map Test?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 14.1.95.213:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166472,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166472
Build This server runs build 166472.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.