PveThreat-Dev
Offline 14.12.132.162:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 304/ 400
- 183/ 225
- 121/ 100
- 390/ 1000
- 31/ 700
Quick answers
Tags and search
Where does PveThreat-Dev appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PveThreat-Dev are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on PveThreat-Dev?
PveThreat-Dev's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is PveThreat-Dev in?
PveThreat-Dev does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 14.12.132.162:28015.
What's the uptime like for PveThreat-Dev?
PveThreat-Dev is down at the moment; it was last up 31 days 5 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 17 September 2026.
What Rust version is PveThreat-Dev on?
The version on PveThreat-Dev is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does PveThreat-Dev wipe?
Too few wipes are on record for PveThreat-Dev to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 31 days 9 hours is how long ago this world came into being.
Rules and settings
What settings and rules have been applied to PveThreat-Dev?
The name of PveThreat-Dev contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on PveThreat-Dev?
The map on PveThreat-Dev is procedural, made by the game.
Population
What's the population like on PveThreat-Dev?
Right now PveThreat-Dev is offline, with its last appearance 31 days 5 hours ago.
What's PveThreat-Dev's rank among Rust servers?
For player hours in the last seven days, PveThreat-Dev ranks #14,182, within the top – of ranked servers.
Getting in
What's the way to join PveThreat-Dev?
Open Rust and press F1, then type client.connect 14.12.132.162:28015. Alternatively, click Launch Rust on this page to join via Steam.