Bulleted SDK - Local Aim Training
Offline 140.225.208.50:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 9/ 100
- 8/ 100
- 2/ 15
- 10/ 100
- 0/ 100
- 4/ 50
Quick answers
Tags and filters
Where does Bulleted SDK - Local Aim Training appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Bulleted SDK - Local Aim Training are: Modded Rust servers and Rust aim training servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Bulleted SDK - Local Aim Training?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list Bulleted SDK - Local Aim Training puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find Bulleted SDK - Local Aim Training?
There is no published region for Bulleted SDK - Local Aim Training. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 140.225.208.50:28015.
What's the uptime like for Bulleted SDK - Local Aim Training?
The server Bulleted SDK - Local Aim Training is not reachable at the moment; the last sighting was 16 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 1 October 2026.
What is the Rust version for Bulleted SDK - Local Aim Training?
Rust network protocol 2633 and build 165217 is what Bulleted SDK - Local Aim Training runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Bulleted SDK - Local Aim Training follow for wipes?
The wipes recorded for Bulleted SDK - Local Aim Training are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 17 days 3 hours ago.
Map and rules
What settings and rules have been applied to Bulleted SDK - Local Aim Training?
The name of Bulleted SDK - Local Aim Training contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Carbon plugins are running here. VAC is off: Valve's anti-cheat is not active.
What's the map on Bulleted SDK - Local Aim Training?
A procedural map, generated by the game, is in play on Bulleted SDK - Local Aim Training.
Population
How many players are on Bulleted SDK - Local Aim Training?
Bulleted SDK - Local Aim Training was last seen 16 days 22 hours ago and is offline as you read this.
Where does Bulleted SDK - Local Aim Training sit in the rankings?
For player hours in the last seven days, Bulleted SDK - Local Aim Training ranks #14,176, within the top 60% of ranked servers.
Getting in
What's the way to join Bulleted SDK - Local Aim Training?
Open Rust and press F1, then type client.connect 140.225.208.50:28015. Alternatively, click Launch Rust on this page to join via Steam.