Core Community | Hub & Lobby
Online 141.101.175.112:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 200/ 2000
- 409/ 2000
- 68/ 200
- 87/ 250
- 65/ 200
- 70/ 200
Quick answers
Tags and filters
Where does Core Community | Hub & Lobby appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Core Community | Hub & Lobby: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on Core Community | Hub & Lobby?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Core Community | Hub & Lobby puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Core Community | Hub & Lobby?
There is no published region for Core Community | Hub & Lobby. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 141.101.175.112:28015.
How reliable is Core Community | Hub & Lobby?
Core Community | Hub & Lobby is live as of this check. 18 October 2026 is when Rust Going Deep first saw it.
What Rust version is Core Community | Hub & Lobby on?
Rust network protocol 2634 and build 167398 is what Core Community | Hub & Lobby runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does Core Community | Hub & Lobby follow for wipes?
Too few wipes are on record for Core Community | Hub & Lobby to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 18 hours ago.
Map and rules
What settings and rules have been applied to Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby contains no gather rate. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Core Community | Hub & Lobby?
A procedural map, generated by the game, is in play on Core Community | Hub & Lobby.
Player count
Is Core Community | Hub & Lobby busy?
Core Community | Hub & Lobby is holding 0 players on its 50 slots at the moment. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 07:00 UTC drew the most players, 0 on average.
What position does Core Community | Hub & Lobby hold in the server rankings?
Over the last seven days, Core Community | Hub & Lobby is #15,324 by player hours, among the top 69% of all ranked servers.
Join info
How do you get into Core Community | Hub & Lobby?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 141.101.175.112:28015.