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Dive report

Core Community | Raid Simulator

Online 141.101.175.112:28035 checked 13m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
18h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123401:0003:0006:0008:0011:0013:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Core Community | Raid Simulator appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Core Community | Raid Simulator are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What's the meaning of the tags on Core Community | Raid Simulator?

gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167398 (Build): The build number is 167398; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Core Community | Raid Simulator puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Core Community | Raid Simulator?

No region comes from Core Community | Raid Simulator. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 141.101.175.112:28035.

How reliable is Core Community | Raid Simulator?

Core Community | Raid Simulator is live as of this check. 18 October 2026 is when Rust Going Deep first saw it.

What Rust version is Core Community | Raid Simulator on?

On Windows, Core Community | Raid Simulator runs Rust network protocol 2634 and build 167398. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Core Community | Raid Simulator follow for wipes?

Too few wipes are on record for Core Community | Raid Simulator to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 18 hours.

Map and rules

What settings are in place on Core Community | Raid Simulator?

Its name does not state a gather rate for Core Community | Raid Simulator. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.

Which map is active on Core Community | Raid Simulator?

The map on Core Community | Raid Simulator is procedural, made by the game.

Population

What's the population like on Core Community | Raid Simulator?

Out of 50 slots, 0 are filled on Core Community | Raid Simulator right now. The seven-day average for players here is 0.

What's Core Community | Raid Simulator's rank among Rust servers?

Over the last seven days, Core Community | Raid Simulator is #15,800 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join Core Community | Raid Simulator?

Open Rust and press F1, then type client.connect 141.101.175.112:28035. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167398
Build The build number is 167398.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.