Core Community | Hub & Lobby
Offline 141.101.175.152:28015 checked 12h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 200/ 2000
- 409/ 2000
- 68/ 200
- 87/ 250
- 65/ 200
- 70/ 200
Quick answers
Tags and search
Where does Core Community | Hub & Lobby appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Core Community | Hub & Lobby: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What's the meaning of the tags on Core Community | Hub & Lobby?
The server browser shows these tags for Core Community | Hub & Lobby: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Core Community | Hub & Lobby in?
There is no published region for Core Community | Hub & Lobby. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 141.101.175.152:28015.
Is Core Community | Hub & Lobby up, and how often does it stay online?
The server Core Community | Hub & Lobby is not reachable at the moment; the last sighting was 12 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Core Community | Hub & Lobby?
The version on Core Community | Hub & Lobby is Rust network protocol 2634 and build 167398, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Core Community | Hub & Lobby wipe?
The wipes recorded for Core Community | Hub & Lobby are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 18 hours.
Settings and map
What settings are in place on Core Community | Hub & Lobby?
No gather rate appears in the name of Core Community | Hub & Lobby. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on Core Community | Hub & Lobby?
The map on Core Community | Hub & Lobby is procedural, made by the game.
Population
What's the population like on Core Community | Hub & Lobby?
The last sighting of Core Community | Hub & Lobby was 12 hours ago; it is offline right now. The seven-day average for players here is 0.
What's Core Community | Hub & Lobby's rank among Rust servers?
For player hours in the last seven days, Core Community | Hub & Lobby ranks #15,800, within the top 72% of ranked servers.
Join info
How do you get into Core Community | Hub & Lobby?
Open Rust and press F1, then type client.connect 141.101.175.152:28015. Alternatively, click Launch Rust on this page to join via Steam.