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Dive report

TESTSERVER

Online 141.95.13.69:26111 checked 12m ago

moddedcarbon
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,843ranktop 72%
9d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
0123410:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap7 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC9d ago 0 – running 0
Thu 1 Oct, 18:07 UTC FW16d ago 0 – 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does TESTSERVER appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TESTSERVER are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the tags on TESTSERVER?

TESTSERVER's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): It holds 50 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): It's on build 167231; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does TESTSERVER perform?

It averaged 120 server fps over the last 48 hours, with a low of 72. At its peak it carried 119,227 entities, including buildings and deployables. Memory use peaked at 5,848 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is TESTSERVER in?

No region comes from TESTSERVER. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 141.95.13.69:26111.

Is TESTSERVER up, and how often does it stay online?

TESTSERVER is up and reachable at the moment. According to its reported uptime, the last restart was about 2 days 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for TESTSERVER?

Rust network protocol 2634 and build 167231 is what TESTSERVER runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

How often does TESTSERVER wipe?

Too few wipes are on record for TESTSERVER to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 9 days 15 hours.

What happens on wipe day at TESTSERVER?

Recent wipes have averaged a busiest crowd of 0 players. 0 hours after the latest wipe started, the crowd hit its peak.

Map and rules

Which rules and settings is TESTSERVER running?

No gather rate appears in the name of TESTSERVER. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. The server runs Valve's anti-cheat, VAC.

Which map is active on TESTSERVER?

The map on TESTSERVER is procedural and size 4,500, generated by the game with seed 246426222. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

How many players are on TESTSERVER?

Out of 50 slots, 0 are filled on TESTSERVER right now. Across the last seven days, the typical count has been 0 players.

What position does TESTSERVER hold in the server rankings?

Over the last seven days, TESTSERVER is #15,843 by player hours, among the top 72% of all ranked servers.

How to join

How do you get into TESTSERVER?

Open Rust and press F1, then type client.connect 141.95.13.69:26111. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^z,^y

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players It holds 50 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167231
Build It's on build 167231.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.