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Dive report

RUST: NOT FRIENDLY - Local Development

Offline 143.105.151.63:28015 checked 17d ago

moddedcarbonpve
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#16,685ranktop 70%
17d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RUST: NOT FRIENDLY - Local Development appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RUST: NOT FRIENDLY - Local Development: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on RUST: NOT FRIENDLY - Local Development?

RUST: NOT FRIENDLY - Local Development's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^p (PvE): Other players aren't a threat; the world is; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): Carbon is the plugin framework it uses. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find RUST: NOT FRIENDLY - Local Development?

No region comes from RUST: NOT FRIENDLY - Local Development. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 143.105.151.63:28015.

What's the uptime like for RUST: NOT FRIENDLY - Local Development?

Right now RUST: NOT FRIENDLY - Local Development is offline, having last been seen 17 days 7 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 1 October 2026.

What is the Rust version for RUST: NOT FRIENDLY - Local Development?

On Windows, RUST: NOT FRIENDLY - Local Development runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does RUST: NOT FRIENDLY - Local Development wipe?

Too few wipes are on record for RUST: NOT FRIENDLY - Local Development to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 17 days 8 hours ago.

Map and rules

Which rules and settings is RUST: NOT FRIENDLY - Local Development running?

Its name does not state a gather rate for RUST: NOT FRIENDLY - Local Development. 8 players is the group cap, the game's default. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.

What's the map on RUST: NOT FRIENDLY - Local Development?

The map on RUST: NOT FRIENDLY - Local Development is procedural, made by the game.

Player count

How many players are on RUST: NOT FRIENDLY - Local Development?

The last sighting of RUST: NOT FRIENDLY - Local Development was 17 days 7 hours ago; it is offline right now.

What's RUST: NOT FRIENDLY - Local Development's rank among Rust servers?

For player hours in the last seven days, RUST: NOT FRIENDLY - Local Development ranks #16,685, within the top 70% of ranked servers.

Join info

How do you get into RUST: NOT FRIENDLY - Local Development?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.105.151.63:28015.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2633,^z,^y,^p,gmrust,cs165217,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp4
Max players The slot count is 4.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs165217
Build It's on build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Gameplay

^p
PvE Other players aren't a threat; the world is.

Mods and access

^z
Modded Plugins or settings make changes, so it's listed as Modded.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.