Home
Offline 143.105.199.43:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does Home appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Home: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Home?
The server browser shows these tags for Home: gmrust (Game mode): This is the standard Rust survival experience; mp7 (Max players): It holds 7 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): It's on build 162929; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Home in?
No region comes from Home. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 143.105.199.43:28015.
How reliable is Home?
The server Home is not reachable at the moment; the last sighting was 35 days 2 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Home on?
Rust network protocol 2633 and build 162929 is what Home runs, on Linux. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does Home wipe?
Too few wipes are on record for Home to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 44 days 7 hours.
Settings and map
What settings are in place on Home?
Its name does not state a gather rate for Home. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server does not run Valve's anti-cheat, VAC.
Which map is active on Home?
The map on Home is procedural, made by the game.
Player stats
What's the population like on Home?
Right now Home is offline, with its last appearance 35 days 2 hours ago.
Getting in
What's the way to join Home?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 143.105.199.43:28015.