Testing
Offline 144.130.111.115:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Testing appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Testing are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Testing?
Testing's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs163207 (Build): It's on build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of Testing?
No region comes from Testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 144.130.111.115:28015.
Is Testing up, and how often does it stay online?
Right now Testing is offline, having last been seen 34 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is Testing on?
Rust network protocol 2633 and build 163207 is what Testing runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
When does Testing wipe?
Testing's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 42 days 17 hours ago.
Rules and settings
Which rules and settings is Testing running?
No gather rate appears in the name of Testing. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
What's the map on Testing?
Testing uses a game-generated procedural map.
Population
How many players are on Testing?
Right now Testing is offline, with its last appearance 34 days 23 hours ago.
Getting in
How do you get into Testing?
Open Rust and press F1, then type client.connect 144.130.111.115:28015. Alternatively, click Launch Rust on this page to join via Steam.