test111
Offline 144.202.112.145:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 01:47 UTC17d ago | 0 | – | running | 0 |
| Tue 29 Sep, 22:34 UTC18d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 289/ 400
- 172/ 225
- 132/ 100
- 354/ 1000
- 27/ 700
Quick answers
Tags and filters
Where does test111 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test111 are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on test111?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): It holds 1 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list test111 puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find test111?
No region comes from test111. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 144.202.112.145:28015.
Is test111 up, and how often does it stay online?
test111 is down at the moment; it was last up 16 days 8 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 28 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for test111?
Rust network protocol 2633 and build 165217 is what test111 runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does test111 wipe?
test111's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 17 days 8 hours.
What can you expect on wipe day at test111?
Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.
Map and rules
What settings are in place on test111?
No gather rate appears in the name of test111. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
What's the map on test111?
The map on test111 is procedural, made by the game.
Player count
What's the population like on test111?
The last sighting of test111 was 16 days 8 hours ago; it is offline right now.
What's test111's rank among Rust servers?
Over the last seven days, test111 is #15,938 by player hours, among the top 69% of all ranked servers.
Getting in
How do you get into test111?
To join, open Rust, hit F1, and enter client.connect 144.202.112.145:28015. Or click Launch Rust on this page to open the game through Steam and connect.