TEST
Offline 144.31.2.177:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 212/ 400
- 176/ 225
- 122/ 100
- 253/ 1000
- 21/ 700
Quick answers
Tags and listings
Where does TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TEST?
gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs160556 (Build): The build number is 160556; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TEST puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find TEST?
TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 144.31.2.177:28015.
Is TEST up, and how often does it stay online?
TEST is down at the moment; it was last up 28 days ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 20 September 2026 is when Rust Going Deep first saw it.
What Rust version is TEST on?
Rust network protocol 2632 and build 160556 is what TEST runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
What schedule does TEST follow for wipes?
The wipes recorded for TEST are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 28 days is how long ago this world came into being.
Settings and map
What settings are in place on TEST?
No gather rate appears in the name of TEST. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Which map is active on TEST?
The map on TEST is procedural, made by the game.
Player stats
What's the population like on TEST?
The last sighting of TEST was 28 days ago; it is offline right now.
What's TEST's rank among Rust servers?
Over the last seven days, TEST is #15,467 by player hours, among the top – of all ranked servers.
Join info
What's the process to join TEST?
Open Rust and press F1, then type client.connect 144.31.2.177:28015. Alternatively, click Launch Rust on this page to join via Steam.