Test
Offline 144.31.5.188:28015 checked 11h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 30 Aug, 05:57 UTC49d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
How should you read the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): This is the standard Rust survival experience; mp1 (Max players): The slot count is 1; v2556 (Protocol): The protocol is 2556; a different version won't get you in; cs104046 (Build): This server runs build 104046; ptrak (Networking): RakNet, the network layer Rust uses by default; $rfra (Region code): It's tagged with the region code fra; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find Test?
No region is published by Test, and the region code is fra. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 144.31.5.188:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 11 hours ago. In the last full 7 days, 32 of 168 hours were online, 19% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is Test on?
Rust network protocol 2556 and build 104046 is what Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Test wipe?
Too few wipes are on record for Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 49 days 3 hours is how long ago this world came into being.
Map and rules
What settings are in place on Test?
Its name does not state a gather rate for Test. No group limit is published. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on Test?
The map on Test is procedural, made by the game.
Player count
How many players are on Test?
Test was last seen 11 hours ago and is offline as you read this. Across the last seven days, the typical count has been 0 players.
Where does Test sit in the rankings?
For player hours in the last seven days, Test ranks #15,843, within the top 72% of ranked servers.
Getting in
What's the way to join Test?
To join, open Rust, hit F1, and enter client.connect 144.31.5.188:28015. Or click Launch Rust on this page to open the game through Steam and connect.