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Dive report

RUSTVILLE

Online 144.48.106.186:28025 checked 10m ago

moddedcarbonpve
Drop in
0/ 30 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
69d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

025507510010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RUSTVILLE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RUSTVILLE: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on RUSTVILLE?

The server browser shows these tags for RUSTVILLE: gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): There are 30 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): The protocol is 2632; a different version won't get you in; cs161125 (Build): It's on build 161125; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the performance like on RUSTVILLE?

The last 48 hours saw an average of 44 server fps, never dropping below 21. At its peak it carried 68,620 entities, including buildings and deployables. Memory use peaked at 6,691 MB. Players experience lag when fps drops and entities climb.

Where can you find RUSTVILLE?

No region comes from RUSTVILLE. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 144.48.106.186:28025.

What's the uptime like for RUSTVILLE?

Right now RUSTVILLE is online. According to its reported uptime, the last restart was about 28 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for RUSTVILLE?

Rust network protocol 2632 and build 161125 is what RUSTVILLE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

What schedule does RUSTVILLE follow for wipes?

Too few wipes are on record for RUSTVILLE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 69 days 11 hours.

Settings and map

What settings and rules have been applied to RUSTVILLE?

No gather rate appears in the name of RUSTVILLE. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Carbon plugins installed. VAC is on: Valve's anti-cheat is active.

What's the map on RUSTVILLE?

The map on RUSTVILLE is procedural and size 3,500, generated by the game with seed 3565643471. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on RUSTVILLE?

Right now 0 players are on RUSTVILLE, which has 30 slots. The seven-day average for players here is 0.

Where does RUSTVILLE sit in the rankings?

Over the last seven days, RUSTVILLE is #15,826 by player hours, among the top 72% of all ranked servers.

Getting in

What's the way to join RUSTVILLE?

To join, open Rust, hit F1, and enter client.connect 144.48.106.186:28025. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp30,ptrak,$r?,v2632,^z,^y,^p,gmrust,cs161125,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp30
Max players There are 30 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol The protocol is 2632; a different version won't get you in.
cs161125
Build It's on build 161125.
ptrak
Networking Standard RakNet networking.
$r?
Region code No region is set.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.