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Dive report

ai-builder Rust [Test]

Online 144.76.112.244:28015 checked 13m ago

vanilla
Drop in
0/ 50 players now 0% full
07-day averagepeak –
#15,841ranktop 72%
43d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

010020030040022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does ai-builder Rust [Test] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ai-builder Rust [Test]: Rust build and creative servers, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

What's the meaning of the tags on ai-builder Rust [Test]?

ai-builder Rust [Test]'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): There are 50 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

Is ai-builder Rust [Test] lag-free?

Average server fps for the last 48 hours was 234, and the lowest was 197. At its peak it carried 65,349 entities, including buildings and deployables. The top memory figure was 3,162 MB. Players experience lag when fps drops and entities climb.

What's the location of ai-builder Rust [Test]?

There is no published region for ai-builder Rust [Test]. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 144.76.112.244:28015.

How reliable is ai-builder Rust [Test]?

Right now ai-builder Rust [Test] is online. The uptime it gives puts the last restart at roughly 2 days 13 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. The first sighting by Rust Going Deep was on 13 September 2026.

What Rust version is ai-builder Rust [Test] on?

On Linux, ai-builder Rust [Test] runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

When does ai-builder Rust [Test] wipe?

ai-builder Rust [Test]'s rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 43 days 22 hours ago.

Settings and map

What settings and rules have been applied to ai-builder Rust [Test]?

The name of ai-builder Rust [Test] contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is enabled.

Which map is active on ai-builder Rust [Test]?

A game-generated procedural map of size 3,500 with seed 1337 is in play on ai-builder Rust [Test]. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

Is ai-builder Rust [Test] busy?

Right now 0 players are on ai-builder Rust [Test], which has 50 slots. Across the last seven days, the typical count has been 0 players.

Where does ai-builder Rust [Test] sit in the rankings?

Over the last seven days, ai-builder Rust [Test] is #15,841 by player hours, among the top 72% of all ranked servers.

Join info

What's the way to join ai-builder Rust [Test]?

To join, open Rust, hit F1, and enter client.connect 144.76.112.244:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2633,^v,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players There are 50 slots on this server.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.