LinuxGSM
Offline 145.239.90.62:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 234/ 400
- 178/ 225
- 134/ 100
- 278/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does LinuxGSM appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry LinuxGSM are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on LinuxGSM?
LinuxGSM's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163407 (Build): This server runs build 163407; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Where can you find LinuxGSM?
LinuxGSM does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 145.239.90.62:28015.
How reliable is LinuxGSM?
The server LinuxGSM is not reachable at the moment; the last sighting was 32 days 22 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 13 September 2026.
What is the Rust version for LinuxGSM?
On Linux, LinuxGSM runs Rust network protocol 2633 and build 163407. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does LinuxGSM wipe?
The wipes recorded for LinuxGSM are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 39 days 15 hours.
Map and rules
What settings and rules have been applied to LinuxGSM?
Its name does not state a gather rate for LinuxGSM. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on LinuxGSM?
LinuxGSM uses a game-generated procedural map.
Population
How many players are on LinuxGSM?
The last sighting of LinuxGSM was 32 days 22 hours ago; it is offline right now.
What's LinuxGSM's rank among Rust servers?
For player hours in the last seven days, LinuxGSM ranks #15,468, within the top – of ranked servers.
Getting in
What's the process to join LinuxGSM?
Open Rust and press F1, then type client.connect 145.239.90.62:28015. Alternatively, click Launch Rust on this page to join via Steam.