4Netplayers Rust Server
Online 146.0.45.91:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 19% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:24 UTC15d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 912/ 100
- 138/ 400
- 122/ 245
- 131/ 100
- 324/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does 4Netplayers Rust Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry 4Netplayers Rust Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on 4Netplayers Rust Server?
4Netplayers Rust Server's game browser tags read: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
Is 4Netplayers Rust Server lag-free?
It averaged 30 server fps over the last 48 hours, with a low of 28. The entity count reached a high of 56,655, covering buildings, deployables and everything else. The top memory figure was 2,646 MB. What players notice as lag comes from low fps and a rising entity count.
Where can you find 4Netplayers Rust Server?
4Netplayers Rust Server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 146.0.45.91:28015.
How reliable is 4Netplayers Rust Server?
4Netplayers Rust Server is up and reachable at the moment. According to its reported uptime, the last restart was about 40 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 2 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for 4Netplayers Rust Server?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does 4Netplayers Rust Server wipe?
4Netplayers Rust Server's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 15 days 6 hours ago.
What can you expect on wipe day at 4Netplayers Rust Server?
The average peak across recent wipes is 4 players. 20 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on 4Netplayers Rust Server?
A game-generated procedural map of size 2,500 with seed 1234567890 is in play on 4Netplayers Rust Server. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Player stats
How many players are on 4Netplayers Rust Server?
Right now 0 players are on 4Netplayers Rust Server, which has 10 slots. The seven-day average is 1 players, with a peak of 5.
Where does 4Netplayers Rust Server sit in the rankings?
For player hours in the last seven days, 4Netplayers Rust Server ranks #4,139, within the top 19% of ranked servers.
Join info
What's the process to join 4Netplayers Rust Server?
To join, open Rust, hit F1, and enter client.connect 146.0.45.91:28015. Or click Launch Rust on this page to open the game through Steam and connect.