Test
Offline 146.70.184.115:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 310/ 400
- 182/ 225
- 129/ 100
- 381/ 1000
- 31/ 700
Quick answers
Tags and listings
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test?
The server browser shows these tags for Test: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is Test in?
There is no published region for Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 146.70.184.115:28015.
How reliable is Test?
The server Test is not reachable at the moment; the last sighting was 15 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.
What Rust version is Test on?
Rust network protocol 2634 and build 166494 is what Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does Test wipe?
Too few wipes are on record for Test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 15 days 5 hours.
Map and rules
Which rules and settings is Test running?
The name of Test contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
What's the map on Test?
Test uses a game-generated procedural map.
Population
How many players are on Test?
Test was last seen 15 days 4 hours ago and is offline as you read this.
Where does Test sit in the rankings?
Over the last seven days, Test is #15,369 by player hours, among the top 68% of all ranked servers.
Join info
What's the process to join Test?
Open Rust and press F1, then type client.connect 146.70.184.115:28015. Alternatively, click Launch Rust on this page to join via Steam.