PvE test
Offline 146.70.194.115:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does PvE test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry PvE test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on PvE test?
PvE test's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What location is PvE test in?
PvE test does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 146.70.194.115:28015.
How reliable is PvE test?
Right now PvE test is offline, having last been seen 15 days 10 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 2 October 2026.
What is the Rust version for PvE test?
Rust network protocol 2634 and build 166586 is what PvE test runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
When does PvE test wipe?
Too few wipes are on record for PvE test to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 15 days 21 hours is how long ago this world came into being.
Settings and map
Which rules and settings is PvE test running?
The name of PvE test contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on PvE test?
The map on PvE test is procedural, made by the game.
Player stats
Is PvE test busy?
Right now PvE test is offline, with its last appearance 15 days 10 hours ago.
Where does PvE test sit in the rankings?
For player hours in the last seven days, PvE test ranks #15,960, within the top 70% of ranked servers.
How to join
What's the process to join PvE test?
To join, open Rust, hit F1, and enter client.connect 146.70.194.115:28015. Or click Launch Rust on this page to open the game through Steam and connect.