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Dive report

ServerTEST11

Offline 147.45.152.99:28015 checked 1h ago

moddedoxide
Drop in
1/ 20 players now 5% full
17-day averagepeak 1
#8,207ranktop 37%
41d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
00.250.50.75111:0012:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep1 Oct6 Oct13 Oct18 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 14:30 UTC15d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ServerTEST11 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry ServerTEST11 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on ServerTEST11?

gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list ServerTEST11 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is ServerTEST11 in?

No region comes from ServerTEST11. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 147.45.152.99:28015.

How reliable is ServerTEST11?

ServerTEST11 is down at the moment; it was last up 1 hours ago. It was up 5% of the time over the last full 7 days, 9 of 168 hours. 14 September 2026 is when Rust Going Deep first saw it.

What Rust version is ServerTEST11 on?

On Windows, ServerTEST11 runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe details

When does ServerTEST11 wipe?

ServerTEST11's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 41 days 18 hours ago.

What can you expect on wipe day at ServerTEST11?

Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.

Rules and settings

Which rules and settings is ServerTEST11 running?

No gather rate appears in the name of ServerTEST11. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is disabled.

Which map is active on ServerTEST11?

ServerTEST11 uses a game-generated procedural map.

Player count

What's the population like on ServerTEST11?

The last sighting of ServerTEST11 was 1 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. At 12:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What's ServerTEST11's rank among Rust servers?

Over the last seven days, ServerTEST11 is #8,207 by player hours, among the top 37% of all ranked servers.

Getting in

What's the process to join ServerTEST11?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.45.152.99:28015.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.