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Dive report

FAR: Chill PvE [EU Biweekly]

Online EU 147.93.126.229:28015 checked 11m ago

biweekly wipes vanillacarbonpve
Drop in
4/ 50 players now 8% full
37-day averagepeak 14
#2,038ranktop 9% · #776 in EU
2d agolast wipebiweekly schedule
18d 11hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152008:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

025507510008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 11h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8.5

Coming wipes

  • 18d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 10h
    Thu 12 Nov, 18:15 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 14, 23 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:15 UTC2d ago 14 – running 1
Thu 1 Oct, 18:14 UTC FW16d ago 12 halved by day 11 14 days 0
Thu 17 Sep, 18:17 UTC30d ago 18 halved by day 6 14 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does FAR: Chill PvE [EU Biweekly] appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include FAR: Chill PvE [EU Biweekly]: EU Rust servers, live, Rust community servers, going deep, Go deep on PvE servers and Vanilla Rust servers. The server list shows it under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly]'s game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp50 (Max players): The slot count is 50; ts5 (Group limit): You can have up to 5 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^p (PvE): No PvP here: the danger comes from the environment; ^y (Carbon): Plugins are handled by Carbon; EU (Europe): In the server browser it appears under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

How well does FAR: Chill PvE [EU Biweekly] perform?

The last 48 hours saw an average of 45 server fps, never dropping below 12. The entity count reached a high of 116,809, covering buildings, deployables and everything else. Memory use peaked at 4,083 MB. What players notice as lag comes from low fps and a rising entity count.

What location is FAR: Chill PvE [EU Biweekly] in?

Its location is Europe, according to the EU tag FAR: Chill PvE [EU Biweekly] displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 147.93.126.229:28015.

How reliable is FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] is live as of this check. The uptime it gives puts the last restart at roughly 6 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for FAR: Chill PvE [EU Biweekly]?

The version on FAR: Chill PvE [EU Biweekly] is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does FAR: Chill PvE [EU Biweekly] follow for wipes?

FAR: Chill PvE [EU Biweekly] runs on a every 4 weeks on Thursday at 18:15 UTC wipe cycle. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world has been running since 2 days 13 hours ago. Its tags list a wipe schedule for every two weeks.

What can you expect on wipe day at FAR: Chill PvE [EU Biweekly]?

Across its recent wipes, the average busiest point drew 15 players. On the latest wipe, 23 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 0% of the time. By day 8.5, the pop had dropped under half.

Rules and settings

Which rules and settings is FAR: Chill PvE [EU Biweekly] running?

Its name does not state a gather rate for FAR: Chill PvE [EU Biweekly]. 5 players is the maximum group size. It runs pve, no fighting other players. It sits under Community in the server browser: a community server. Carbon plugins are running here. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.

What's the map on FAR: Chill PvE [EU Biweekly]?

The map on FAR: Chill PvE [EU Biweekly] is procedural and size 4,250, generated by the game with seed 1869056560. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

How many players are on FAR: Chill PvE [EU Biweekly]?

FAR: Chill PvE [EU Biweekly] is holding 4 players on its 50 slots at the moment. The seven-day average is 3 players, with a peak of 14. The busiest point in the last 48 hours was 17:00 UTC, averaging 12 players.

What's FAR: Chill PvE [EU Biweekly]'s rank among Rust servers?

Over the last seven days, FAR: Chill PvE [EU Biweekly] sits at #2,038 by player hours, among the top 9% of all ranked servers and #776 in Europe.

How to join

What's the process to join FAR: Chill PvE [EU Biweekly]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 147.93.126.229:28015. https://discord.com/invite/ZTSQ43gcGV is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^y,^b,^v,EU,^p,gmrust,cs167781,ts5

Game

gmrust
Game mode This is the standard Rust survival experience.
mp50
Max players The slot count is 50.
ts5
Group limit You can have up to 5 in a team.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla No changed rates, no kits, no rule tweaks: this is the game Facepunch released.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^y
Carbon Plugins are handled by Carbon.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.