[CAN] Facepunch 1
Online 148.113.198.4:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 14h. The force wipe · high confidence
Coming wipes
- 18d 14hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 45 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:40 UTC FW16d ago | 23 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 133/ 200
- 231/ 275
- 90/ 200
- 111/ 200
- 77/ 100
- 75/ 300
Quick answers
Tags and listings
Where does [CAN] Facepunch 1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [CAN] Facepunch 1 are: Rust tutorial servers, Official Rust servers, tracked live and Vanilla Rust servers. Its entry appears under the filters Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who operates [CAN] Facepunch 1?
The playrust.com hostname from [CAN] Facepunch 1 also appears on 124 other servers we track, suggesting a common operator.
How should you read the tags on [CAN] Facepunch 1?
The server browser shows these tags for [CAN] Facepunch 1: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): This is the standard Rust survival experience; mp400 (Max players): It holds 400 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^m (Monthly): A wipe comes once a month, alongside the force wipe; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Is [CAN] Facepunch 1 lag-free?
The last 48 hours saw an average of 288 server fps, never dropping below 220. Buildings, deployables and all other world objects added up to as many as 136,645 entities. Memory use peaked at 5,687 MB. Players experience lag when fps drops and entities climb.
Where can you find [CAN] Facepunch 1?
[CAN] Facepunch 1 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 148.113.198.4:28015.
Is [CAN] Facepunch 1 up, and how often does it stay online?
[CAN] Facepunch 1 is live as of this check. The uptime it gives puts the last restart at roughly 15 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for [CAN] Facepunch 1?
Rust network protocol 2634 and build 167781 is what [CAN] Facepunch 1 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does [CAN] Facepunch 1 wipe?
One wipe a month is all [CAN] Facepunch 1 does, and that is the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 11 hours. Wipes are scheduled monthly, as shown in its tags.
What can you expect on wipe day at [CAN] Facepunch 1?
Recent wipes have averaged a busiest crowd of 23 players. On the latest wipe, 45 hours passed before the crowd peaked.
Map and rules
Which rules and settings is [CAN] Facepunch 1 running?
No gather rate appears in the name of [CAN] Facepunch 1. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The in-game Official tab lists it. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC, Valve's anti-cheat, is enabled.
What's the map on [CAN] Facepunch 1?
A game-generated procedural map of size 4,500 with seed 875579406 is in play on [CAN] Facepunch 1. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
Is [CAN] Facepunch 1 busy?
[CAN] Facepunch 1 is holding 14 players on its 400 slots at the moment. The seven-day average is 13 players, with a peak of 29. The busiest point in the last 48 hours was 21:00 UTC, averaging 22 players.
What's [CAN] Facepunch 1's rank among Rust servers?
For player hours in the last seven days, [CAN] Facepunch 1 ranks #923, within the top 4% of ranked servers.
Getting in
What's the way to join [CAN] Facepunch 1?
To join, open Rust, hit F1, and enter client.connect 148.113.198.4:28015. Or click Launch Rust on this page to open the game through Steam and connect.
