Oxide Plugin Development
Offline 148.227.67.178:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 203/ 400
- 159/ 225
- 131/ 100
- 220/ 1000
- 18/ 700
Quick answers
Tags and filters
Where does Oxide Plugin Development appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Oxide Plugin Development are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Oxide Plugin Development?
Oxide Plugin Development's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; rustmaps (Custom tag): The owner or a plugin created this tag, so it's not standard Rust. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is Oxide Plugin Development in?
Oxide Plugin Development does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 148.227.67.178:28015.
How reliable is Oxide Plugin Development?
The server Oxide Plugin Development is not reachable at the moment; the last sighting was 35 days 1 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Oxide Plugin Development?
Rust network protocol 2633 and build 163794 is what Oxide Plugin Development runs, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does Oxide Plugin Development follow for wipes?
The wipes recorded for Oxide Plugin Development are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 43 days 3 hours ago.
Settings and map
What settings and rules have been applied to Oxide Plugin Development?
No gather rate appears in the name of Oxide Plugin Development. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Population
How many players are on Oxide Plugin Development?
Oxide Plugin Development was last seen 35 days 1 hours ago and is offline as you read this.
Getting in
How do you get into Oxide Plugin Development?
To join, open Rust, hit F1, and enter client.connect 148.227.67.178:28015. Or click Launch Rust on this page to open the game through Steam and connect.