FPS TEST
Offline 149.34.245.12:28015 checked 34d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 146/ 200
- 291/ 300
- 248/ 275
- 780/ 800
- 108/ 200
- 112/ 250
Quick answers
Tags and listings
Where does FPS TEST appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry FPS TEST are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on FPS TEST?
gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list FPS TEST puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find FPS TEST?
There is no published region for FPS TEST. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 149.34.245.12:28015.
Is FPS TEST up, and how often does it stay online?
Right now FPS TEST is offline, having last been seen 34 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is FPS TEST on?
Rust network protocol 2633 and build 163794 is what FPS TEST runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does FPS TEST wipe?
The wipes recorded for FPS TEST are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 34 days 15 hours.
Map and rules
Which rules and settings is FPS TEST running?
No gather rate appears in the name of FPS TEST. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on FPS TEST?
FPS TEST uses a game-generated procedural map.
Player stats
Is FPS TEST busy?
The last sighting of FPS TEST was 34 days 14 hours ago; it is offline right now.
Join info
How do you get into FPS TEST?
To join, open Rust, hit F1, and enter client.connect 149.34.245.12:28015. Or click Launch Rust on this page to open the game through Steam and connect.