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Dive report

Local Test Server

Offline 149.50.208.134:28015 checked 29d ago

moddedoxide
Drop in
0/ 10 players now 0% full
07-day averagepeak –
#15,391rankno region published
242d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Test Server appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test Server are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Local Test Server?

Local Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2621 (Protocol): This server runs game protocol 2621, so your game must match that version to join; cs143390 (Build): This server runs build 143390; ptrak (Networking): The network layer is RakNet, Rust's default; $rfra (Region code): Region: fra; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What location is Local Test Server in?

No region is published by Local Test Server, and the region code is fra. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 149.50.208.134:28015.

What's the uptime like for Local Test Server?

Local Test Server is down at the moment; it was last up 29 days 8 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 18 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Local Test Server?

Rust network protocol 2621 and build 143390 is what Local Test Server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe details

How often does Local Test Server wipe?

Too few wipes are on record for Local Test Server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 242 days 9 hours is how long ago this world came into being.

Settings and map

What settings and rules have been applied to Local Test Server?

Its name does not state a gather rate for Local Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. The server does not run Valve's anti-cheat, VAC.

What's the map on Local Test Server?

Local Test Server uses a game-generated procedural map.

Population

Is Local Test Server busy?

The last sighting of Local Test Server was 29 days 8 hours ago; it is offline right now.

What position does Local Test Server hold in the server rankings?

Over the last seven days, Local Test Server is #15,391 by player hours, among the top – of all ranked servers.

Getting in

What's the process to join Local Test Server?

To join, open Rust, hit F1, and enter client.connect 149.50.208.134:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp10,ptrak,$rfra,v2621,gmrust,cs143390,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2621
Protocol This server runs game protocol 2621, so your game must match that version to join.
cs143390
Build This server runs build 143390.
ptrak
Networking The network layer is RakNet, Rust's default.
$rfra
Region code Region: fra.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.