Event Test Server
Offline 149.50.40.198:28035 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 15:26 UTC16d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 259/ 400
- 181/ 225
- 129/ 100
- 312/ 1000
- 23/ 700
Quick answers
Tags and listings
Where does Event Test Server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Event Test Server are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on Event Test Server?
Event Test Server's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): There are 20 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): The build number is 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Event Test Server in?
Event Test Server does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 149.50.40.198:28035.
Is Event Test Server up, and how often does it stay online?
The server Event Test Server is not reachable at the moment; the last sighting was 16 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 1 October 2026.
What Rust version is Event Test Server on?
Rust network protocol 2633 and build 165217 is what Event Test Server runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Event Test Server wipe?
Event Test Server's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 16 days 17 hours is how long ago this world came into being.
What happens on wipe day at Event Test Server?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Map and rules
Which rules and settings is Event Test Server running?
Its name does not state a gather rate for Event Test Server. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Carbon plugins installed. VAC, Valve's anti-cheat, is enabled.
What's the map on Event Test Server?
A procedural map, generated by the game, is in play on Event Test Server.
Player stats
How many players are on Event Test Server?
Event Test Server was last seen 16 days 16 hours ago and is offline as you read this.
What's Event Test Server's rank among Rust servers?
Over the last seven days, Event Test Server is #16,330 by player hours, among the top 69% of all ranked servers.
Getting in
What's the way to join Event Test Server?
Open Rust and press F1, then type client.connect 149.50.40.198:28035. Alternatively, click Launch Rust on this page to join via Steam.