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Dive report

RustSkinLab Content Studio

Offline 149.88.110.46:28025 checked 15d ago

moddedoxide
Drop in
0/ 2 players now 0% full
07-day averagepeak –
#15,921ranktop 70%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does RustSkinLab Content Studio appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry RustSkinLab Content Studio are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on RustSkinLab Content Studio?

The server browser shows these tags for RustSkinLab Content Studio: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

About the server

What's the location of RustSkinLab Content Studio?

No region comes from RustSkinLab Content Studio. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 149.88.110.46:28025.

Is RustSkinLab Content Studio up, and how often does it stay online?

Right now RustSkinLab Content Studio is offline, having last been seen 15 days 14 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 2 October 2026.

What is the Rust version for RustSkinLab Content Studio?

On Windows, RustSkinLab Content Studio runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

How often does RustSkinLab Content Studio wipe?

The wipes recorded for RustSkinLab Content Studio are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 10 hours ago.

Map and rules

Which rules and settings is RustSkinLab Content Studio running?

No gather rate appears in the name of RustSkinLab Content Studio. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

Which map is active on RustSkinLab Content Studio?

RustSkinLab Content Studio uses a game-generated procedural map.

Population

What's the population like on RustSkinLab Content Studio?

RustSkinLab Content Studio was last seen 15 days 14 hours ago and is offline as you read this.

What's RustSkinLab Content Studio's rank among Rust servers?

For player hours in the last seven days, RustSkinLab Content Studio ranks #15,921, within the top 70% of ranked servers.

How to join

What's the process to join RustSkinLab Content Studio?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 149.88.110.46:28025.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players There are 2 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build This server runs build 166494.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.