Skip to the content
Dive report

MarcoTFU

Offline 15.204.68.193:26872 checked 6h ago

moddedoxide
Drop in
2/ 2 players now 100% full
17-day averagepeak 2
#9,738ranktop 44%
9h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
00.511.5202:0003:0004:0005:00Wiped Sun 18 Oct, 02:55 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
010020030040002:0003:0004:0005:00Wiped Sun 18 Oct, 02:55 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 02:37 UTC9h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does MarcoTFU appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry MarcoTFU are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on MarcoTFU?

MarcoTFU's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp2 (Max players): It holds 2 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does MarcoTFU perform?

It averaged 239 server fps over the last 48 hours, with a low of 238. At its peak it carried 29,101 entities, including buildings and deployables. Memory use peaked at 2,500 MB. What players notice as lag comes from low fps and a rising entity count.

What location is MarcoTFU in?

There is no published region for MarcoTFU. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 15.204.68.193:26872.

How reliable is MarcoTFU?

Right now MarcoTFU is offline, having last been seen 6 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. 18 October 2026 is when Rust Going Deep first saw it.

What Rust version is MarcoTFU on?

On Linux, MarcoTFU runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.

Wipe details

How often does MarcoTFU wipe?

The wipes recorded for MarcoTFU are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 9 hours.

Map and rules

What settings and rules have been applied to MarcoTFU?

Its name does not state a gather rate for MarcoTFU. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.

Which map is active on MarcoTFU?

The map on MarcoTFU is procedural and size 2,500, generated by the game with seed 744831120. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

Is MarcoTFU busy?

The last sighting of MarcoTFU was 6 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 2. At 04:00 UTC in the last 48 hours, the average reached its highest: 2 players.

Where does MarcoTFU sit in the rankings?

Over the last seven days, MarcoTFU is #9,738 by player hours, among the top 44% of all ranked servers.

Getting in

What's the process to join MarcoTFU?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.68.193:26872.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp2
Max players It holds 2 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.