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Dive report

Jack&cooper

Offline 15.204.68.234:28015 checked 10h ago

moddedoxide
Drop in
1/ 1 players now 100% full
17-day averagepeak 1
#5,540ranktop 25%
resetsno wipes14 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.250.50.75118:0023:0000:00

Hourly average and peak, UTC.

Server performance

010020030040018:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct11 Oct14 Oct16 Oct18 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 22:48 UTC5d ago – – – 0
Mon 12 Oct, 22:33 UTC5d ago – – – 0
Mon 12 Oct, 20:38 UTC5d ago – – – 0
Mon 12 Oct, 20:27 UTC5d ago – – – 1
Mon 12 Oct, 18:58 UTC5d ago – – – 0
Mon 12 Oct, 17:29 UTC5d ago – – – 0
Mon 12 Oct, 17:22 UTC5d ago – – – 0
Mon 12 Oct, 17:07 UTC5d ago – – – 0
Mon 12 Oct, 16:55 UTC5d ago – – – 0
Mon 12 Oct, 16:37 UTC5d ago – – – 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Jack&cooper appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Jack&cooper are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What's the meaning of the tags on Jack&cooper?

Jack&cooper's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp1 (Max players): The slot count is 1; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the performance like on Jack&cooper?

Average server fps for the last 48 hours was 354, and the lowest was 350. Buildings, deployables and all other world objects added up to as many as 110,773 entities. Memory use peaked at 3,897 MB. What players notice as lag comes from low fps and a rising entity count.

Where can you find Jack&cooper?

Jack&cooper does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 15.204.68.234:28015.

Is Jack&cooper up, and how often does it stay online?

Jack&cooper is down at the moment; it was last up 10 hours ago. The uptime it gives puts the last restart at roughly 1 hours ago. In the last full 7 days, 47 of 168 hours were online, 28% uptime. Rust Going Deep has had it on record since 7 October 2026.

What Rust version is Jack&cooper on?

On Linux, Jack&cooper runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Jack&cooper follow for wipes?

Jack&cooper keeps no wipe schedule because it builds a new world every few hours, and none of those resets is a wipe.

Rules and settings

What settings and rules have been applied to Jack&cooper?

No gather rate appears in the name of Jack&cooper. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Jack&cooper?

A game-generated procedural map of size 4,500 with seed 385129667 is in play on Jack&cooper. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Population

How many players are on Jack&cooper?

The last sighting of Jack&cooper was 10 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. At 00:00 UTC in the last 48 hours, the average reached its highest: 1 players.

Where does Jack&cooper sit in the rankings?

For player hours in the last seven days, Jack&cooper ranks #5,540, within the top 25% of ranked servers.

Join info

How do you get into Jack&cooper?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.204.68.234:28015.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp1
Max players The slot count is 1.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.