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Dive report

typical test

Offline 15.204.83.240:20999 checked 4d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,826ranktop 72%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does typical test appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include typical test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on typical test?

The server browser shows these tags for typical test: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): There are 100 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): The build number is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What location is typical test in?

typical test does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 15.204.83.240:20999.

How reliable is typical test?

Right now typical test is offline, having last been seen 4 days 11 hours ago. Over the past full 6 days it stayed up for 45 of 144 hours, or 31%. The first sighting by Rust Going Deep was on 11 October 2026.

What is the Rust version for typical test?

On Linux, typical test runs Rust network protocol 2634 and build 167398. Steam handles the update; you just need your game on the matching protocol to join.

Wipe schedule

When does typical test wipe?

typical test's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 6 days 14 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to typical test?

The name of typical test contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

What's the map on typical test?

typical test uses a procedural map of size 1,000 with seed 6738, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

How many players are on typical test?

The last sighting of typical test was 4 days 11 hours ago; it is offline right now. The seven-day average for players here is 0.

What's typical test's rank among Rust servers?

Over the last seven days, typical test is #15,826 by player hours, among the top 72% of all ranked servers.

Getting in

What's the process to join typical test?

To join, open Rust, hit F1, and enter client.connect 15.204.83.240:20999. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players There are 100 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build The build number is 167398.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.