[SEA] Facepunch 2
Online 15.235.180.211:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 7h. The force wipe · high confidence
Coming wipes
- 18d 7hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 56, 25 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW16d ago | 56 | – | running | 7 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 200
- 63/ 100
- 21/ 100
- 14/ 100
- 10/ 200
- 2/ 100
Quick answers
Tags and listings
Where does [SEA] Facepunch 2 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [SEA] Facepunch 2 are: Rust tutorial servers, Official Rust servers, tracked live and Vanilla Rust servers. The server list shows it under Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who operates [SEA] Facepunch 2?
A playrust.com hostname comes from [SEA] Facepunch 2 and from 124 other servers we track, which points to one operator behind them.
How should you read the tags on [SEA] Facepunch 2?
[SEA] Facepunch 2's game browser tags read: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust does it; mp250 (Max players): It holds 250 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the performance like on [SEA] Facepunch 2?
It averaged 153 server fps over the last 48 hours, with a low of 120. At its peak it carried 158,582 entities, including buildings and deployables. 6,128 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.
What's the location of [SEA] Facepunch 2?
No region tag comes from [SEA] Facepunch 2, though the name points to Asia. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 15.235.180.211:28015.
What's the uptime like for [SEA] Facepunch 2?
[SEA] Facepunch 2 is up and reachable at the moment. According to its reported uptime, the last restart was about 21 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. Rust Going Deep has had it on record since 13 September 2026.
What Rust version is [SEA] Facepunch 2 on?
On Windows, [SEA] Facepunch 2 runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does [SEA] Facepunch 2 wipe?
[SEA] Facepunch 2 limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 17 hours is how long ago this world came into being. Its tags publish a wipe schedule that runs monthly.
What happens on wipe day at [SEA] Facepunch 2?
Recent wipes have averaged a busiest crowd of 56 players. The peak crowd on the latest wipe came 25 hours in.
Map and rules
What settings are in place on [SEA] Facepunch 2?
Its name does not state a gather rate for [SEA] Facepunch 2. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. You will find it in the Official tab in game. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on [SEA] Facepunch 2?
A game-generated procedural map of size 4,500 with seed 1720588492 is in play on [SEA] Facepunch 2. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
What's the population like on [SEA] Facepunch 2?
Out of 250 slots, 23 are filled on [SEA] Facepunch 2 right now. For the past week, players averaged 19 with a high of 51. The busiest point in the last 48 hours was 14:00 UTC, averaging 32 players.
What position does [SEA] Facepunch 2 hold in the server rankings?
Over the last seven days, [SEA] Facepunch 2 is #764 by player hours, among the top 3% of all ranked servers.
Getting in
How do you get into [SEA] Facepunch 2?
To join, open Rust, hit F1, and enter client.connect 15.235.180.211:28015. Or click Launch Rust on this page to open the game through Steam and connect.
