[SEA] Facepunch 1
Online 15.235.180.212:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 3h. The force wipe · high confidence
Coming wipes
- 18d 3hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 69, 20 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:42 UTC FW16d ago | 69 | – | running | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 180/ 200
- 88/ 100
- 21/ 100
- 9/ 100
- 15/ 200
- 5/ 100
Quick answers
Tags and filters
Where does [SEA] Facepunch 1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [SEA] Facepunch 1 are: Rust tutorial servers, Official Rust servers, tracked live and Vanilla Rust servers. Its entry appears under the filters Region: Asia; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.
Who operates [SEA] Facepunch 1?
A playrust.com hostname comes from [SEA] Facepunch 1 and from 124 other servers we track, which points to one operator behind them.
How should you read the tags on [SEA] Facepunch 1?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival, as standard Rust does it; mp300 (Max players): The slot count is 300; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^v (Vanilla): It's the vanilla game: rates, kits and rules are all standard; ^t (Tutorial on): Facepunch's tutorial is available for new players on this server; sc2 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one — that is the tag list [SEA] Facepunch 1 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does [SEA] Facepunch 1 perform?
It averaged 135 server fps over the last 48 hours, with a low of 89. At its peak it carried 155,492 entities, including buildings and deployables. Memory use peaked at 6,629 MB. What players notice as lag comes from low fps and a rising entity count.
What location is [SEA] Facepunch 1 in?
There is no region tag on [SEA] Facepunch 1, but the name hints at Asia. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 15.235.180.212:28015.
How reliable is [SEA] Facepunch 1?
[SEA] Facepunch 1 is up and reachable at the moment. Its reported uptime shows a restart about 2 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for [SEA] Facepunch 1?
Rust network protocol 2634 and build 167781 is what [SEA] Facepunch 1 runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
What schedule does [SEA] Facepunch 1 follow for wipes?
[SEA] Facepunch 1 limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 16 days 21 hours is how long ago this world came into being. Wipes are scheduled monthly, as shown in its tags.
What happens on wipe day at [SEA] Facepunch 1?
Recent wipes have averaged a busiest crowd of 69 players. 20 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
Which rules and settings is [SEA] Facepunch 1 running?
No gather rate appears in the name of [SEA] Facepunch 1. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The in-game Official tab lists it. Vanilla is its own description: it's the vanilla game: rates, kits and rules are all standard. VAC, Valve's anti-cheat, is enabled.
What's the map on [SEA] Facepunch 1?
A game-generated procedural map of size 4,500 with seed 183258278 is in play on [SEA] Facepunch 1. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
How many players are on [SEA] Facepunch 1?
Out of 300 slots, 40 are filled on [SEA] Facepunch 1 right now. For the past week, players averaged 22 with a high of 53. Over the last 48 hours, 09:00 UTC drew the most players, 40 on average.
Where does [SEA] Facepunch 1 sit in the rankings?
Over the last seven days, [SEA] Facepunch 1 is #680 by player hours, among the top 3% of all ranked servers.
Join info
What's the process to join [SEA] Facepunch 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.180.212:28015.
