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Dive report

OHHO Server Test ~Kong: Skull Island 1.28~

Offline 15.235.181.221:28019 checked 7d ago

moddedoxide
Drop in
0/ 40 players now 0% full
07-day averagepeak –
#15,800ranktop 72%
25d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep28 Sep3 Oct8 Oct13 Oct18 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does OHHO Server Test ~Kong: Skull Island 1.28~ appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry OHHO Server Test ~Kong: Skull Island 1.28~ are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on OHHO Server Test ~Kong: Skull Island 1.28~?

OHHO Server Test ~Kong: Skull Island 1.28~'s game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp40 (Max players): It holds 40 players; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of OHHO Server Test ~Kong: Skull Island 1.28~?

There is no published region for OHHO Server Test ~Kong: Skull Island 1.28~. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 15.235.181.221:28019.

Is OHHO Server Test ~Kong: Skull Island 1.28~ up, and how often does it stay online?

The server OHHO Server Test ~Kong: Skull Island 1.28~ is not reachable at the moment; the last sighting was 7 days 1 hours ago. Over the past full 7 days it stayed up for 15 of 168 hours, or 9%. Rust Going Deep has had it on record since 23 September 2026.

What is the Rust version for OHHO Server Test ~Kong: Skull Island 1.28~?

Rust network protocol 2633 and build 165217 is what OHHO Server Test ~Kong: Skull Island 1.28~ runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

How often does OHHO Server Test ~Kong: Skull Island 1.28~ wipe?

The wipes recorded for OHHO Server Test ~Kong: Skull Island 1.28~ are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 25 days 2 hours is how long ago this world came into being.

Map and rules

What settings and rules have been applied to OHHO Server Test ~Kong: Skull Island 1.28~?

No gather rate appears in the name of OHHO Server Test ~Kong: Skull Island 1.28~. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. VAC, Valve's anti-cheat, is enabled.

Which map is active on OHHO Server Test ~Kong: Skull Island 1.28~?

The map on OHHO Server Test ~Kong: Skull Island 1.28~ is procedural and size 4,096, generated by the game with seed 1337. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.

Player count

What's the population like on OHHO Server Test ~Kong: Skull Island 1.28~?

The last sighting of OHHO Server Test ~Kong: Skull Island 1.28~ was 7 days 1 hours ago; it is offline right now. Across the last seven days, the typical count has been 0 players.

What's OHHO Server Test ~Kong: Skull Island 1.28~'s rank among Rust servers?

For player hours in the last seven days, OHHO Server Test ~Kong: Skull Island 1.28~ ranks #15,800, within the top 72% of ranked servers.

Getting in

How do you get into OHHO Server Test ~Kong: Skull Island 1.28~?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 15.235.181.221:28019.

What each one means

Server tags

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp40
Max players It holds 40 players.
ts8
Group limit It uses the default team limit: 8.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs165217
Build This server runs build 165217.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.