recoil-lab
Offline 150.220.36.225:28215 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 300/ 400
- 173/ 225
- 122/ 100
- 338/ 1000
- 26/ 700
Quick answers
Tags and filters
Where does recoil-lab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry recoil-lab are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What's the meaning of the tags on recoil-lab?
gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): The slot count is 2; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^z (Modded): Plugins or settings make changes, so it's listed as Modded; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list recoil-lab puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find recoil-lab?
No region comes from recoil-lab. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 150.220.36.225:28215.
How reliable is recoil-lab?
recoil-lab is down at the moment; it was last up 19 days 12 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 28 September 2026.
What Rust version is recoil-lab on?
The version on recoil-lab is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does recoil-lab wipe?
The wipes recorded for recoil-lab are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 19 days 12 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to recoil-lab?
The name of recoil-lab contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Carbon. The server runs Valve's anti-cheat, VAC.
What's the map on recoil-lab?
recoil-lab uses a game-generated procedural map.
Player count
Is recoil-lab busy?
The last sighting of recoil-lab was 19 days 12 hours ago; it is offline right now.
What's recoil-lab's rank among Rust servers?
Over the last seven days, recoil-lab is #16,924 by player hours, among the top 71% of all ranked servers.
How to join
What's the process to join recoil-lab?
To join, open Rust, hit F1, and enter client.connect 150.220.36.225:28215. Or click Launch Rust on this page to open the game through Steam and connect.