TroubleChute
Offline 150.228.104.179:28015 checked 31d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 266/ 400
- 182/ 225
- 129/ 100
- 328/ 1000
- 23/ 700
Quick answers
Tags and search
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
Where can you find TroubleChute?
No region comes from TroubleChute. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 150.228.104.179:28015.
Is TroubleChute up, and how often does it stay online?
Right now TroubleChute is offline, having last been seen 31 days 21 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 16 September 2026.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days is how long ago this world came into being.
Settings and map
What settings are in place on TroubleChute?
Its name does not state a gather rate for TroubleChute. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Population
Is TroubleChute busy?
The last sighting of TroubleChute was 31 days 21 hours ago; it is offline right now.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #15,498 by player hours, among the top – of all ranked servers.
How to join
What's the process to join TroubleChute?
To join, open Rust, hit F1, and enter client.connect 150.228.104.179:28015. Or click Launch Rust on this page to open the game through Steam and connect.