TroubleChute
Offline 150.228.105.143:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 294/ 400
- 180/ 225
- 127/ 100
- 410/ 1000
- 34/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list TroubleChute puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find TroubleChute?
No region comes from TroubleChute. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 150.228.105.143:28015.
Is TroubleChute up, and how often does it stay online?
Right now TroubleChute is offline, having last been seen 33 days 1 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 September 2026.
What Rust version is TroubleChute on?
The version on TroubleChute is Rust network protocol 2633 and build 163794, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does TroubleChute follow for wipes?
TroubleChute's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 33 days 22 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is TroubleChute running?
The name of TroubleChute contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
What's the map on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Population
Is TroubleChute busy?
The last sighting of TroubleChute was 33 days 1 hours ago; it is offline right now.
What's TroubleChute's rank among Rust servers?
Over the last seven days, TroubleChute is #13,304 by player hours, among the top – of all ranked servers.
Getting in
What's the way to join TroubleChute?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.143:28015.