TroubleChute
Offline 150.228.105.152:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
TroubleChute's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of TroubleChute?
TroubleChute does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 150.228.105.152:28015.
Is TroubleChute up, and how often does it stay online?
The server TroubleChute is not reachable at the moment; the last sighting was 28 days 15 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 19 September 2026 is when Rust Going Deep first saw it.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 32 days is how long ago this world came into being.
Map and rules
What settings are in place on TroubleChute?
No gather rate appears in the name of TroubleChute. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on TroubleChute?
The map on TroubleChute is procedural, made by the game.
Population
How many players are on TroubleChute?
The last sighting of TroubleChute was 28 days 15 hours ago; it is offline right now.
Where does TroubleChute sit in the rankings?
Over the last seven days, TroubleChute is #15,391 by player hours, among the top – of all ranked servers.
Join info
How do you get into TroubleChute?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 150.228.105.152:28015.