TroubleChute
Offline 150.228.105.252:28015 checked 32d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 258/ 400
- 187/ 225
- 123/ 100
- 330/ 1000
- 22/ 700
Quick answers
Tags and listings
Where does TroubleChute appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include TroubleChute: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on TroubleChute?
The server browser shows these tags for TroubleChute: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): It holds 10 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of TroubleChute?
TroubleChute does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 150.228.105.252:28015.
What's the uptime like for TroubleChute?
The server TroubleChute is not reachable at the moment; the last sighting was 32 days 20 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. The first sighting by Rust Going Deep was on 15 September 2026.
What Rust version is TroubleChute on?
On Windows, TroubleChute runs Rust network protocol 2633 and build 163794. The protocol must match to join; Steam will update your game.
Wipe details
When does TroubleChute wipe?
The wipes recorded for TroubleChute are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 33 days 18 hours is how long ago this world came into being.
Rules and settings
Which rules and settings is TroubleChute running?
No gather rate appears in the name of TroubleChute. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. VAC is on: Valve's anti-cheat is active.
Which map is active on TroubleChute?
A procedural map, generated by the game, is in play on TroubleChute.
Player stats
What's the population like on TroubleChute?
The last sighting of TroubleChute was 32 days 20 hours ago; it is offline right now.
What position does TroubleChute hold in the server rankings?
Over the last seven days, TroubleChute is #13,304 by player hours, among the top – of all ranked servers.
Join info
What's the process to join TroubleChute?
Open Rust and press F1, then type client.connect 150.228.105.252:28015. Alternatively, click Launch Rust on this page to join via Steam.